Progression is still a little bit freestyle and linear. So, stories focused on Wealth, Power, and Fame. You have three main plots for Champions of the Continent, based on the influences. So, much like the original, you get to easily jump from dungeon to dungeon or town to town. Another feature staying with CotC is quick travel. Other ways to increase your influence are by doing quests and getting achievements. Characters aren’t entirely left out of the system though as they provide the points you need to level up your influence. Oh and much like the original if you fail interactions 5 times, you won’t be able to interact with any of the NPCs until you reset your reputation at the tavern. These have their own levels, which dictate if you can use their respective interactions on NPCs. Instead of needing to have a particular member in your party, you gain permanent access to three actions dubbed influence - Wealth, Power, and Fame. That system returns in CotC although a little more streamlined. There are those who can interrogate NPCs for information or even fight some of them for rewards. One of the unique aspects of Octopath Traveler is that your characters or travelers as they are called have special skills outside of combat. World Map, Story progression, and NPC Interactions Plus some characters have skills when placed in the back row, adding another layer to party management. The upside to this is you can cover almost all enemy weaknesses now since you have wider access to weapon types and elements. Only four of the eight will fight at a time. Sadly no, you don’t get to actively use them all in combat but rather switch between them. However, the main difference from the original is that instead of a party of four, you now have a party of eight. The boost system also makes a return but this time you can simultaneously boost all your party members. Exploiting these will still break and stun them for one turn while also lowering their defenses. CombatĬombat is pretty much the same as enemies still have weapon and elemental weaknesses. No, not auto questing like idle games but auto-pathing as in you can click on a spot on the map and your character will go to it. It’s not as tedious as you might think actually and requires very little touch input since you have some sort of auto-pathing. The first of the major changes is how you move around the map. Most of the gameplay systems of the original carry over to this mobile iteration. Octopath Traveler still but with some twistsĬhampions of the Continent is Octopath Traveler through and through.
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