![]() Simply put, we’ve leveled up our detection and management of AFKs. VALORANT game bans (but only if you’re really, really persistent).Deductions from your ranked rating for in-game AFKing (Patch 2.03).Small deductions from your ranked rating for pre-game dodges.XP denial for the games in which you were AFK’d (see ya later, AFK farmers!).These penalties are varied, and they scale based on several different factors. On the other hand, if you’re a player who consistently drops out of games.the hammer will come down on you, friend. This means that your occasional “what the heck happened to my internet” moment likely won’t be punished too harsh (if at all). Rather than apply generic penalties on an “as needed” basis, we’ll track the behavior of your account over time. We’ve completely revamped our penalty structure for AFK offenses. (We can’t go into too much detail on the specifics of this, but know that we have vastly improved our system, and we will continue to iterate on it as new types of exploits turn up in the game.) Those loopholes will be patched, and in the future, we’ll broaden this detection to encompass other types of disruptive behavior and non-participatory play. Our old system had a few loopholes, and it sucked to see some players slipping through the cracks. We’re implementing improved detection of AFK-type behavior. We’ve spent some time working on several features we’re confident will reduce AFKs ( both in-game and pre-game) in VALORANT. Even one AFK’d player can turn the tide of a game, and it’s discouraging to know that you’ll have to carry twice as hard for a chance to win. Over the past several months, we’ve focused much of our efforts on a problem we know is painful to you: AFKs. We hope you're as excited about it as we are. ![]() ![]() These changes are just the start, but they set the stage for the work we’ll continue to deliver in the months and years ahead. Today is our long-awaited update: We’ve taken all of your feedback to heart, and we are at the point where we can confidently share what we’ve been up to.īefore we dig in, we want to acknowledge the obvious: we still have a lot of work ahead of us. Last year, we promised to address some of the pain points you’ve experienced in-game with other players. Our team owns all the social features in-game, and we work together with other teams to address issues and opportunities with player behavior. We’re Sara (Producer, aka “Riot necrotix”) and Lea (Strategist, aka “Riot aeneia”), part of the crew that leads the Social and Player Dynamics team (S&PD) on VALORANT.
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